Print
Written by Super User Super User
Category: Uncategorised Uncategorised
Published: 21 December 2020 21 December 2020
Hits: 1183 1183

1.0.10 - 20200701

  • Added new Conditionals AmIBeingAttackedByAnyone and CanWeTargetMonster that allow monsters to target and attack each other
  • Added 2 new behavior tree examples BaseMonsterHUNTERAI and BaseMonsterPREYAI that displays how to use the new actions to make monsters attack each other

1.0.9.4- 20210629

  • Bug Fix: Forgot to to check for NULL audio streams when playing animations!

1.0.9.3- 20210628

  • Fixed one bug with UseSkill actions where Animation variables could crash if not set correctly due to an incorrect internal variable name
  • Some minor changes to Movement actions to default to settings used bu Kit default AI (ExtraMovementType.None for attack movement and IsWalking for random movement.)

1.0.9.2 - 20210606

  • Bug fix to changed AimPosition calls in 1.65f

1.0.9.1 - 20210519

  • Bug fix to handle Entities missing due to changes in 1.65 (AimPositions needed to be updated on attack)

1.0.9.0 - 20210509

  • Updated the code to work with MMORPG Kit version 1.65 (2021-05-01) Update

1.0.8.0 - 20210408

  • Changed UseSkill action to allow Target Player to be null so skills can be played without having a target
  • Added Random Audio clips to be played by PlaySkillAnimation action.

1.0.7.4 - 20210322

1.0.7.3 - 20210318

  • Bug fix: Movement actions could be broken when setting movement speed to Sprint.
  • Bug fix: Movement actions could be broken when the action was unable to tell if it was still moving or now. The kit doesn't offer a good generic current movement state as far as I can see so we track our position to target every action tick and decide we aren't moving if that doesn't change after a few tries.

1.0.7.2 - 20210304

1.0.7.1 - 20210301

 

1.0.7.0 - 20210227

 

1.0.6.1 - 20210223

 

1.0.6.0 - 20210217

1.0.5.1 - 20219202

 

1.0.5.0 - 20210129

 

1.0.4.1 - 20210119

 

1.0.4 - 20210117

 

1.0.3 - 20201223

 

1.0.2 - 20201222

Some issues tracked down and fixed with thanks to Callepo
 
WARNING: Some changes to many of the actions, we now use BaseCharacterEntity across the board rather than BasePlayerCharacterEntity to allow monsters AND player characters to use various actions/conditionals
 

 

1.0.1 - 20201221

 

1.0 - Release

  • Initial Release