Sometimes you may want your create to animate, wave, fall over, bow down or something similar in response to a some other action or a state.

The method I have been using is to create a MMORPG KIT Skill with an animation and no other effect (or you can add an effect, I'm not your mother) and then get the creature to "use" that skill.

  1. Create a skill in the MMORPG KIT
  2. Assign an animation to that skill (Look at AnimatorCharacterModel script attached to the MonsterCharacterEntity, check the section "Skill Animations")
  3. Ensure the skill is assigned to the MonsterCharacter
  4. Use the Behavior Action "Play Skill Animation" selecting the skill by name and adding a expected animation time