Sometimes you may want your create to animate, wave, fall over, bow down or something similar in response to a some other action or a state.
The method I have been using is to create a MMORPG KIT Skill with an animation and no other effect (or you can add an effect, I'm not your mother) and then get the creature to "use" that skill.
- Create a skill in the MMORPG KIT
- Assign an animation to that skill (Look at AnimatorCharacterModel script attached to the MonsterCharacterEntity, check the section "Skill Animations")
- Ensure the skill is assigned to the MonsterCharacter
- Use the Behavior Action "Play Skill Animation" selecting the skill by name and adding a expected animation time